DocsProcedural SkyboxMaterial Parameters

Material Parameters

Material instance parameters you can customize

Actor-Driven Sky Parameters

When the time-of-day actor creates a dynamic sky material, it updates these named parameters automatically. You normally change the matching actor settings instead of keyframing these manually.

ParameterTypeDriven ByWhat It Changes
CloudOpacityScalarCloud opacity settings and sun elevationCloud visibility across day, sunrise, and night.
GlobalTilingScalarPanning Cloud Global TilingOverall PanningClouds noise scale.
Octaves / ColorOctavesScalarPanning Cloud QualityExtra procedural noise detail used to avoid pixelated clouds.
WorleyCellSize / ErosionDetail / CloudEdgeSharpnessScalarPanning Cloud QualityCloud cell size, erosion detail, and edge softness.
StarBrightnessScalarStar brightness min/max and sun elevationHow strongly stars appear at night and fade at dawn.
SunElevationScalarCurrent sun positionLets the material react to sun height.
TimeOfDayScalarTime Of DayLets the material react to the current hour.
SkyOpacityScalarDay/night blendControls night sky visibility during daylight transitions.
SunColorVectorSun color and temperature settingsSun tint sent into the sky material.
NightColorVectorDay/night blendNight layer multiplier.
HorizonColorVectorHorizon day/night/sunrise colorsLower sky color.
ZenithColorVectorZenith day/night/sunrise colorsUpper sky color.
CloudColorVectorCloud day/night/sunrise colorsCloud tint.

M_ProceduralSkySimple Parameters

ParameterTypeDefaultWhat It Changes
TilingScalar1Overall pattern scale across the sky.
FrequencyScalar2Base noise frequency.
AmplitudeScalar1Noise strength.
FrequencyScaleScalar2How quickly detail frequency increases between octaves.
GradientScaleScalar0.5Gradient contribution inside the procedural pattern.
BCoefficientScalar2Pattern shaping value for the noise result.
BFallOffScalar1Falloff shaping value for the noise result.
RemapMinScalar0Lower remap value for the noise range.
RemapMaxScalar1Upper remap value for the noise range.
OctavesScalar8Number of noise detail layers.
SeedScalar0Changes the generated pattern layout.
NoiseContrastScalar1Contrast of the procedural noise.
SmoothMinDarkScalar0.2Start of the dark color blend range.
SmoothMaxDarkScalar0.4End of the dark color blend range.
SmoothMinLightScalar0.4Start of the light color blend range.
SmoothMaxLightScalar0.7End of the light color blend range.
PersistenceScalar0.5How strongly higher noise octaves remain visible.
NoiseVariationScalar0Variation blend for the generated noise.
WorleyInfluenceScalar0Amount of Worley-style cellular influence.
CurlCoefficientScalar0.2Strength of curl distortion.
CurlNoiseSeedScalar0Changes the curl distortion layout.
SkyColorCurveScalar0Selects or offsets curve-based sky color behavior.
ColorCurveBlendScalar0.2Blend amount for curve-based colors.
StarSizeScalar0.5Visual size of generated stars.
StarFieldSeedScalar0Changes the star placement.
StarFalloffScalar10Sharpness of star edges.
StarIntensityScalar2Brightness of generated stars.
StarDensityScalar0.02Number of visible stars.
CurlBlendScalar0Blend amount for curl distortion.
CurlTilingScalar1Scale of the curl distortion pattern.
WorleySizeScalar1Cell size for Worley-style patterning.
DarkColorVectorDark blueLow-value color in the sky gradient.
MidColorVectorBlueMiddle color in the sky gradient.
LightColorVectorCyanHigh-value color in the sky gradient.
StarColorVectorWhiteGenerated star color.

M_PanningClouds Parameters

ParameterTypeDefaultWhat It Changes
Sun RadiusScalar0.0003Visual radius of the material sun disk.
Horizon FalloffScalar3How quickly horizon color fades upward.
Sun brightnessScalar50Brightness of the material sun glow.
Sun heightScalar1Vertical placement of the material sun effect.
CloudOpacityScalar1Opacity of the cloud layer.
StarBrightnessScalar0.1Brightness of the star texture layer.
GlobalTilingScalar1 material / 0.30 actorOverall cloud pattern tiling. The actor lowers this by default for smoother clouds.
HorizonMinDensityScalar0.3Minimum density near the horizon blend.
HorizonMaxDensityScalar0.8Maximum density near the horizon blend.
CloudColorVectorLight blue-grayCloud tint.
Sun colorVectorWarm yellowSun glow color.
Zenith ColorVectorDeep blueUpper sky color.
Horizon colorVectorNear white cyanHorizon color.
HorizonDirectionVector0, 0, -1Direction used for the horizon blend.
Star textureTextureEngine sky starsTexture sampled for the star layer.

M_Moon Parameters

The actor updates the runtime moon material during play. Moon Parameters drive the same surface controls exposed on M_Moon, including surface colors, noise, craters, normal strength, displacement, and brightness. Enable Moon Phase derives phase from Time Of Day. Disable it when you want the material instance MoonPhase parameter to control the visible phase directly.

ParameterTypeDefaultWhat It Changes
OpacityScalar1Moon disc visibility.
DetailLevelScalar2Surface detail quality for the moon shader.
BrightnessScalar35Moon surface brightness for the disc. Bloom from the post process creates the subtle glow around the bright moon surface.
MoonPhaseScalar0Visible lunar phase when actor-side Enable Moon Phase is disabled. 0 is full, 0.5 is half, 1 is new/dark.
TerrainScaleScalar0.95 / 2Large surface terrain pattern scale.
TerrainOctavesScalar3 / 4Number of terrain noise detail layers.
MareScaleScalar0.85 / 1.5Scale of darker lunar mare shapes.
MareLowScalar0.4 / 0.52Lower threshold for mare blending.
MareHighScalar0.68Upper threshold for mare blending.
CraterDepthScalar0.65Strength of crater depressions.
CraterRimBrightnessScalar0.42Brightness around crater rims.
BigCraterCountScalar4Number of large crater samples.
BigCraterRadiusScalar0.085Large crater radius.
MedCraterCountScalar16Number of medium crater samples.
MedCraterRadiusScalar0.034Medium crater radius.
SmallCraterCountScalar48Number of small crater samples.
SmallCraterRadiusScalar0.01Small crater radius.
RegolithScaleScalar72 / 28Fine surface grain scale.
RegolithStrengthScalar0.07 / 0.18Fine surface grain strength.
ColourVariationScalar0.22Warm/cool color variation across the moon surface noise.
NormalStrengthScalar0.24Strength of surface normal detail.
TerminatorSoftnessScalar0.5Softness of the shadow edge across the moon.
AmbientFillScalar0.18 / 0.12Amount of fill light on the dark side.
SunDirectionVector0, 0, 1Lighting direction for phase and shading.
ViewDirectionVector0, 0, 1View direction for the shader.
HighlandColorVectorGray beigeBright lunar highland color.
MareColorVectorDark grayDarker lunar mare color.
CraterColorVectorDark grayCrater floor color blended by CraterColorStrength.

Moon Bloom

Moon glow is produced by the moon material brightness and the post process bloom settings. The sky actor does not draw a separate visible halo disk around the moon.

ControlTypeDefaultWhat It Changes
BrightnessMoon material scalar35Brightens the moon disc so bloom can catch it.
Bloom IntensityPost process scalar1.5Overall strength of bloom from bright sky objects.
Bloom Size ScalePost process scalar2.5How softly bloom spreads from the moon surface.

M_LayeredProceduralSky Parameter

ParameterTypeDefaultWhat It Changes
GlobalTilingScalar1Overall tiling for the layered procedural sky material.
Procedural Skybox - Material Parameters | Athian Games