Troubleshooting

Common issues and their solutions

Common Issues

ProblemSolution
Effect not visibleCheck Post Process Volume is Unbound or player is inside it; verify Blendables array contains the material; check Intensity > 0 and Blend Weight = 1.0.
Performance dropsReduce active effect count; lower sample counts in parameters; use Unreal's GPU profiler to find bottlenecks; disable effects based on scalability settings.
Looks different in packaged buildCheck post-process scalability settings; verify shader model compatibility for target platform; ensure all shaders compiled during packaging.
Localization not workingVerify Render CustomDepth Pass is enabled; confirm stencil values match between actor and material; use the Custom Depth visualization mode to debug.
Runtime parameter changes have no effectMust use a Dynamic Material Instance — not the material asset directly. Parameter names are case-sensitive.
Effects flickeringCheck for two Post Process Volumes with the same priority; TAA can interact badly with some effects — try adjusting TAA settings.

Known Limitations

  • Some effects require shader model 5.0 or higher
  • Mobile platforms may need effect-specific optimisations
  • Maximum 128 blendable materials per Post Process Volume
  • Custom depth stencil limited to 256 unique values

Getting Help

If your issue isn't covered above, open a support ticket or reach us on Discord. Include your Unreal Engine version, AOS pack version, platform, steps to reproduce, and any relevant screenshots.

Art Of Shader - Distortion And Glitches - Documentation | Athian Games