Overview

Introduction to the Art of Shader suite of post-process effects

Welcome to Art of Shader

Art of Shader is a comprehensive suite of post-process effect packs for Unreal Engine, designed to give your projects unique and stunning visual styles. Whether you're creating distorted glitch effects, cinematic film looks, or stylized cartoon aesthetics, Art of Shader has you covered.

The Complete Collection

The Art of Shader suite includes five specialized packs:

  • Distortion and Glitches - 40 customizable digital distortion and glitch effects
  • Advanced Distortion - 40 dynamic distortion shaders with enhanced capabilities
  • Film and Special Effects - 47 cinematic and special effect materials
  • Stylized Post Process - 40 materials for unique artistic looks
  • Toons - 16 toon-style cel-shaded effects

Core Features

  • Over 180 parameterized post-process materials
  • Real-time customization with extensive parameters
  • Blueprint actors for combining and blending effects
  • Object space and screen space localization
  • Niagara FX integration for particle-based effects
  • Runtime controls and UMG widgets
  • Optimized for performance

System Requirements

  • Unreal Engine 4.27 or 5.0+
  • Basic understanding of post-process volumes
  • Familiarity with material instances
  • Knowledge of UMG for runtime controls (optional)

What Makes Art of Shader Unique

Unlike simple shader packs, Art of Shader provides a complete framework for managing and combining post-process effects. The AOS Blueprint Actor system allows you to layer multiple effects, control their intensity, and localize them to specific objects or screen regions—all without writing a single line of code.

Art Of Shader - Distortion And Glitches - Documentation | Athian Games