Art Of Shader - Distortion And Glitches
A series of customizable Shaders and Niagara FX that gives distorted and glitched effects to your actors and scenes.
About This Product
Art of Shader - Distortion And Glitches is a pack of 40 Customizable Shaders, that can be used in Post Process Blendable Materials, Niagara FX, as well as Mesh Materials to create a variety of distorted and glitched effect to your actors and scenes. The Blueprint Actors facilitate the easy combining, blending and grouping of the Post process materials based on certain common properties. From Artifacts, VCRGlitch, GlitcySpectrum, Wavy, InterlacedGlitch, BlockySurface, BrokenPixels and many more Effects, choose, combine and customize via the parameterized material instances to suit your style.
Features

Customizable Post Process Shaders
40 Different Types of Parameterized Distortion And Glitched Effects.

Multiple Functionalities and usecases for every shader
Each Effect can be used as Post Process Blendable Material, Niagara FX, and Mesh Material with World Displacement.

Background Shading via SceneDepth
Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.

AOS Blueprint Actor for Grouping and Combining
The AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties

Object Space Localization via Depth Stencil
Object Space Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils

Object Space Localization with Niagara
Glitch and Distort individual Actors in Scene with the extremely powerful Niagara System

ScreenSpace Localization
ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen

Runtime Examples
AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime
Gallery

Frequently Asked Questions
What engine versions are supported?
This product supports UE 4.27, UE 5.0+. Check the marketplace page for the most up-to-date compatibility information.
Can I use this in commercial projects?
Yes! All our products include commercial licensing. You can use them in both personal and commercial projects without additional fees.
Do you provide technical support?
Absolutely! We offer dedicated technical support for all our products. You can reach us via email, Discord, or by creating a support ticket below.
Is documentation available?
Yes, comprehensive documentation is available for this product. Click the Documentation button above to access it.
Need Help?
Our support team is here to help you get the most out of Art Of Shader - Distortion And Glitches. Whether you have technical questions, need integration assistance, or want to report an issue, we're ready to assist.