Overview

Introduction to the Art of Shader suite of post-process effects

Welcome to Art of Shader

Art of Shader is a comprehensive suite of post-process effect packs for Unreal Engine, designed to give your projects unique and stunning visual styles — distorted glitch effects, cinematic film looks, stylized cartoon aesthetics, and more.

The Complete Collection

📺

Distortion & Glitches

40 customizable digital distortion and glitch effects.

Advanced Distortion

40 dynamic distortion shaders with enhanced capabilities and noise algorithms.

🎬

Film & Special Effects

47 cinematic and special effect materials.

🎨

Stylized Post Process

40 materials for unique artistic looks — watercolour, oil paint, sketch, halftone.

🖌️

Toons

16 toon-style cel-shaded effects with customizable outlines and shadow quantization.

Core Capabilities

  • Over 180 parameterised post-process materials across the suite
  • AOS Blueprint Actor for combining and grouping effects without extra volumes
  • Object space and screen space localization — apply effects to specific objects or regions
  • Niagara FX integration for particle-driven effects
  • Runtime UMG controls — colour wheels, sliders, preset switchers
  • Compatible with Unreal Engine 4.27 and 5.0+

What Makes It Unique

Unlike simple shader packs, Art of Shader provides a complete framework for managing, combining, and localizing post-process effects. The AOS Blueprint Actor lets you layer effects, control intensity, and localize them — all without writing code.

Art Of Shader - Distortion And Glitches - Documentation | Athian Games