Getting Started

Quick start guide for installing and using Art of Shader

Installation

Each Art of Shader pack is available separately on the Unreal Engine Marketplace, or as part of the complete Megapack bundle.

Installing from Marketplace

  1. Purchase your desired pack(s) from the Unreal Engine Marketplace
  2. Open the Epic Games Launcher
  3. Navigate to your Library and find the Art of Shader pack
  4. Click "Install to Engine" and select your Unreal Engine version
  5. Open your Unreal project
  6. The Art of Shader content will be available in your Content Browser

Project Setup

To start using Art of Shader effects:

  1. Create or open a Post Process Volume in your level
  2. Set the volume to "Unbound" if you want effects to apply globally
  3. Browse to the Art of Shader content folder
  4. Navigate to MaterialInstances → [Effect Category]
  5. Select a material instance and add it to your Post Process Volume's Blendables array

Your First Effect

Let's apply a simple glitch effect:

  1. Open your Post Process Volume settings
  2. Scroll to the "Rendering Features" section
  3. Find "Post Process Materials"
  4. Click the + icon next to "Blendables"
  5. Select an Art of Shader material instance (e.g., MI_VCRGlitch)
  6. The effect will immediately apply to your viewport
  7. Adjust the material instance parameters to customize the look

Content Organization

Art of Shader content is organized by category:

  • Materials - Base shader materials (usually don't edit these)
  • MaterialInstances - Parameterized presets ready to use
  • Blueprints - AOS actors and helper blueprints
  • Niagara - Particle system effects and modules
  • Textures - Noise textures and lookup tables
  • Examples - Demo maps showing effect usage

Quick Tips

  • Start with low intensity values and increase gradually
  • Use the example maps to see effects in context
  • Create your own material instances for custom presets
  • Combine multiple effects for unique looks
  • Check performance in packaged builds, not just editor
Art Of Shader - Distortion And Glitches - Documentation | Athian Games