Installation
Each Art of Shader pack is available separately on the Unreal Engine Marketplace, or as part of the complete Megapack bundle.
Installing from Marketplace
- Purchase your desired pack(s) from the Unreal Engine Marketplace
- Open the Epic Games Launcher
- Navigate to your Library and find the Art of Shader pack
- Click "Install to Engine" and select your Unreal Engine version
- Open your Unreal project
- The Art of Shader content will be available in your Content Browser
Project Setup
To start using Art of Shader effects:
- Create or open a Post Process Volume in your level
- Set the volume to "Unbound" if you want effects to apply globally
- Browse to the Art of Shader content folder
- Navigate to MaterialInstances → [Effect Category]
- Select a material instance and add it to your Post Process Volume's Blendables array
Your First Effect
Let's apply a simple glitch effect:
- Open your Post Process Volume settings
- Scroll to the "Rendering Features" section
- Find "Post Process Materials"
- Click the + icon next to "Blendables"
- Select an Art of Shader material instance (e.g., MI_VCRGlitch)
- The effect will immediately apply to your viewport
- Adjust the material instance parameters to customize the look
Content Organization
Art of Shader content is organized by category:
- Materials - Base shader materials (usually don't edit these)
- MaterialInstances - Parameterized presets ready to use
- Blueprints - AOS actors and helper blueprints
- Niagara - Particle system effects and modules
- Textures - Noise textures and lookup tables
- Examples - Demo maps showing effect usage
Quick Tips
- Start with low intensity values and increase gradually
- Use the example maps to see effects in context
- Create your own material instances for custom presets
- Combine multiple effects for unique looks
- Check performance in packaged builds, not just editor