- Duplicate
MHC_MetaCat, then open it in MetaHuman Creator. - Adjust face and body proportions with Creator's supported tools. Inspect the eyelids, mouth, ears, fingers and feet after large changes.
- Download or prepare the texture and rig data Creator requires before assembly.
- Assemble into a new folder and preserve the supplied
BP_MetaCatas your reference. - Transfer the body fur and tail setup to your new assembly and rebuild Groom bindings for changed meshes as needed.
- Apply matching fur and skin materials, then inspect the complete character in a level.
MetaHuman Creator's reassembly generates a new assembly. Custom body-fur components, tail attachments and coat material assignments in the supplied Blueprint are assembly additions; verify and transfer them when replacing that Blueprint.