The assembled face retains the MetaHuman facial rig workflow. For dialogue, create an audio-driven MetaHuman Animator performance from your own recording, export a compatible facial animation, and connect it to the face animation setup or Sequencer. Check lip contact, jaw range, blinks and the transition back to idle.
Integrate body animation using a compatible MetaHuman skeleton or a tested retargeting setup. Review foot contact and limb proportions in the actual scene. The separate tail has its own skeletal animation; attach it at the pelvis and coordinate its motion with your body performance.
The trailer demonstrates character performance and customization. Its dialogue recording, camera edit, music, runtime creator code and additional motion sequences are not required to use the character assets.