This manual describes the upcoming C++ rewrite. Its release is in preparation; it is separate from the existing Blueprint marketplace edition. The gallery, settings and puzzle session are available through exposed Unreal properties and Blueprint calls. Customers can configure the plugin without writing C++.

Choose a workflow
- Use the editable example project for the ready-made gallery and themed levels.
- Create a Puzzle Definition to supply your own image, layout and rules.
- Build a UMG interface to integrate the session with your game's HUD.
- Place a 3D board to use extruded puzzle pieces in a level.
The plugin supports interlocking picture pieces, tile swapping and legal-move sliding puzzles. Hints, undo, pause, local progress saves, a reference image and piece numbers support different difficulty levels. There is no network replication, cloud saving, image-generation service or arbitrary 3D-model fragmentation.