Installation
Each Art of Shader pack is available separately on the Marketplace, or as part of the complete Megapack bundle.
- Purchase your desired pack(s) from the Unreal Engine Marketplace
- Open the Epic Games Launcher and navigate to your Library
- Click "Install to Engine" and select your Unreal Engine version
- Open your Unreal project — the AOS content folder appears in the Content Browser automatically
Applying Your First Effect
- Create or select a Post Process Volume; tick Infinite Extent (Unbound) for global coverage
- In Details → Rendering Features → Post Process Materials → Blendables, click +
- Select any AOS material instance (e.g.
MI_VCRGlitch) - The effect appears immediately in the viewport
- Double-click the material instance to adjust its parameters
💡 Start with Examples: Open a demo map in the Examples folder to see every effect in context before building your setup.
Content Organisation
| Folder | Contents |
|---|---|
Materials | Base shader materials — usually don't edit these |
MaterialInstances | Parameterised presets ready to use |
Blueprints | AOS actors and helper blueprints |
Niagara | Particle system effects and module scripts |
Textures | Noise textures and lookup tables |
Examples | Demo maps showing each effect category |