Getting Started

Install any AOS pack and apply your first effect

Installation

Each Art of Shader pack is available separately on the Marketplace, or as part of the complete Megapack bundle.

  1. Purchase your desired pack(s) from the Unreal Engine Marketplace
  2. Open the Epic Games Launcher and navigate to your Library
  3. Click "Install to Engine" and select your Unreal Engine version
  4. Open your Unreal project — the AOS content folder appears in the Content Browser automatically

Applying Your First Effect

  1. Create or select a Post Process Volume; tick Infinite Extent (Unbound) for global coverage
  2. In Details → Rendering Features → Post Process Materials → Blendables, click +
  3. Select any AOS material instance (e.g. MI_VCRGlitch)
  4. The effect appears immediately in the viewport
  5. Double-click the material instance to adjust its parameters
💡 Start with Examples: Open a demo map in the Examples folder to see every effect in context before building your setup.

Content Organisation

FolderContents
MaterialsBase shader materials — usually don't edit these
MaterialInstancesParameterised presets ready to use
BlueprintsAOS actors and helper blueprints
NiagaraParticle system effects and module scripts
TexturesNoise textures and lookup tables
ExamplesDemo maps showing each effect category
Art Of Shader - Megapack - Documentation | Athian Games