Combining Effects

Layer and blend multiple effects using the AOS Blueprint Actor

The AOS Blueprint Actor

The central tool for combining, grouping, and managing multiple post-process effects. Place one actor to control many effects — no need for multiple Post Process Volumes.

Effect Groups

GroupPurpose
Main EffectsPrimary visuals applied to main scene objects, controlled by scene depth
Background EffectsEffects only on distant background elements, depth-threshold controlled
Screen EffectsFull-screen effects — camera lens, overall colour grading, screen-space distortions

Blend Modes

ModeBehaviour
AdditiveEffects add together (can become bright)
MultiplyEffects multiply (darkens)
OverlayBalanced blend of both
ScreenBrightening blend
Linear BurnDarkening blend

Example Presets

Cyberpunk Hacker Vision

Main:       Chromatic Aberration (low), Scanlines (medium)
Background: Color Shift (blue/cyan), Digital Noise
Screen:     Vignette, Film Grain

Horror Atmosphere

Main:       Desaturate, VCR Glitch (subtle)
Background: Fog / Depth Blur
Screen:     Heavy Vignette, Film Grain (heavy), Color Grade (green/gray)

Stylized Cartoon

Main:       Cel Shader, Outlines
Background: Watercolor texture
Screen:     Color Palette Reduction, Slight Halftone

Performance Guidelines

  • Aim for 3–5 active effects for best performance
  • Disable effects that aren't visually contributing
  • Profile on target hardware, not just the editor
Art Of Shader - Stylized Post Process - Documentation | Athian Games