Your first tree
- Install and enable Procedural Tree Creator for Unreal Engine 5.8. A source ZIP requires the Unreal C++ toolchain and a project C++ target for editor and game builds. The verified source-package consumer uses a C++ target.
- Open the example project's
Content/Examples/TreeGraphs/Speciesfolder, or create a new graph in your own project folder. - Open the graph. Choose a starting structure from the Species menu, or use the concept walkthrough for an empty canvas.
- Select nodes to edit parameters. Auto rebuild updates the preview. Focus frames the tree, White Studio isolates its silhouette, and Foliage exposes the branch structure.
- Save the graph and drag it into a level. Change the actor's Seed to create another individual.
- Use the actor's Bake action to retain separate leaf instances. Use the graph toolbar's Export Mesh for a standalone mesh containing wood and canopy.
Example project
The separate example project requires the plugin. Its Content/Examples/Maps/L_ProceduralTree_* maps cover species, seasons, forest scattering, marsh vegetation and focused use cases; the concept studio is at Content/Examples/Maps/ConceptStudio/L_ConceptStudio. Maps and TreeGraphs stay in the example project, while plugin content contains reusable support assets.