
SQL Server support with Blueprint setup, Windows sign-in, custom connection fields, and image data nodes.
Microsoft SQL Server gives Blueprint users setup fields for server, database, login, password, and Windows sign-in. It also supports database image workflows for projects that store textures or uploaded images in SQL Server.
Fill in SQL Server connection fields directly in Blueprint, or use an advanced connection string when needed.
Use Windows-based access when the running account already has permission for the database.
Store reusable SQL Server settings in a project asset for cleaner Blueprint setup.
Upload images and read image data back as Texture2D assets through Blueprint.
Update UI and retry flows from connection, select, update, and image-result status events.
Use advanced fields for named servers, encryption, or custom deployment settings.
Use the same Blueprint-style flow to connect, check status, run queries, and close the connection.
Run select, insert, update, and delete SQL from gameplay or editor tools without freezing the project.
Read query output as Blueprint-friendly rows and columns for UI tables, save data, and admin screens.
Place the actor or add the component, fill in connection fields, bind events, connect, and run queries from Blueprint.
Show loading, success, failure, and retry states in your UI with Blueprint events.
Use optional fields for SSL, timeouts, custom ports, or full connection strings when your project needs them.