Art of Shader - Film and Special Effects is a pack of 47 Post Process Blendable Materials that you can customize and tweak to give a desired post process effect to your scene. The Blueprint Actors facilitate the easy combining, blending and grouping of the Post process materials based on certain common properties. From simple color tone effects including SplitTone, LinearTone, ColorShift, ACESToneMapping and Sepia, to advanced special effects including RainShader, Wobbly, DisplacedGlass, Ripple, Camouflage, NightVision and many more, choose, combine and customize via the parameterized material instances to suit your style.
Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.
The AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties
Object Space Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils
ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen
AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime