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Art Of Shader - Film And Special Effects

Series of customizable Post Process Materials that can be combined, blended , grouped and localized to give advanced and useful post process effects to your scene.
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Art of Shader - Film and Special Effects is a pack of 47 Post Process Blendable Materials that you can customize and tweak to give a desired post process effect to your scene. The Blueprint Actors facilitate the easy combining, blending and grouping of the Post process materials based on certain common properties. From simple color tone effects including SplitTone, LinearTone, ColorShift, ACESToneMapping and Sepia, to advanced special effects including RainShader, Wobbly, DisplacedGlass, Ripple, Camouflage, NightVision and many more, choose, combine and customize via the parameterized material instances to suit your style.

Features

Parameterized Post Process Blendable Materials

Parameterized Post Process Blendable Materials

Background Shading Via SceneDepth

Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.

Background Shading Via SceneDepth

AOS Blueprint Actor for Grouping and Combining

The AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties

AOS Blueprint Actor for Grouping and Combining

Object Space Localization

Object Space Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils

Object Space Localization

ScreenSpace Localization

ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen

ScreenSpace Localization

Runtime Examples

AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime

Runtime Examples

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