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Art Of Shader - Distortion And Glitches

A series of customizable Shaders and Niagara FX that can be combined, blended , grouped and localized to give different types of distorted and glitched effect to your actors and scenes.
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Art of Shader - Distortion And Glitches is a pack of 40 Customizable Shaders, that can be used in Post Process Blendable Materials , Niagara FX, as well as Mesh Materials to create a variety of distorted and glitched effect to your actors and scenes. The Blueprint Actors facilitate the easy combining, blending and grouping of the Post process materials based on certain common properties. From Artifacts, VCRGlitch, GlitcySpectrum, Wavy, InterlacedGlitch, BlockySurface, BrokenPixels and many more Effects, choose, combine and customize via the parameterized material instances to suit your style.

Features

Customizable Post Process Shaders

40 Different Types of Parameterized Distortion And Glitched Effects.

Customizable Post Process Shaders

Multiple Functionalities and usecases for every shader

Each Effect can be used as Post Process Blendable Material , Niagara FX , and Mesh Material with World Displacement.

Multiple Functionalities and usecases for every shader

Background Shading via SceneDepth

Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene.

Background Shading via SceneDepth

AOS Blueprint Actor for Grouping and Combining

The AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties

AOS Blueprint Actor for Grouping and Combining

Object Space Localization via Depth Stencil

Object Space Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils

Object Space Localization via Depth Stencil

Object Space Localization with Niagara

Glitch and Distort individual Actors in Scene with the extremely powerful Niagara System

Object Space Localization with Niagara

ScreenSpace Localization

ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen

ScreenSpace Localization

Runtime Examples

AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime

Runtime Examples

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