# Athian Games Studio and Product Catalog AI-readable catalog for Athian Games, an Unreal Engine game development studio creating high-end story-based games, cinematic worlds, plugins, Blueprint systems, shaders, VFX, MetaHuman assets, UMG products, volumetric products, and runtime products. ## Publisher - Name: Athian Games - Website: https://athiangames.com - Founder: Sameek Kundu - Fab: https://www.fab.com/sellers/Athian%20Games - Company YouTube: https://youtube.com/@athiangames2417 - Company LinkedIn: https://in.linkedin.com/company/athiangames - Sameek Kundu LinkedIn: https://www.linkedin.com/in/sameekkundu-unrealdev/ ## Games ### A Tale of Miss Valentina URL: https://athiangames.com/games/a-tale-of-miss-valentina Status: Coming Soon Genre: Horror action-adventure Summary: Follow Adrian and Clara into Eldenmere, trace Vincent's last steps, and uncover why the lady in the red hat still walks through the same dream. Description: Adrian's life begins in current-era Eldenmere: apartment blocks, old civic streets, a clock tower above the town, and the ordinary routine he is trying to keep together. Then the same dream starts returning every night. For three months he sees the same impossible plaza: wet cobblestones, a clock tower on a distant platform, a fountain, and a woman in a red hat walking away before he can reach her. The dream becomes harder to ignore when an old family photograph names the same place: Piazza della Voce, November 11th, 1947. On the back is a line Adrian cannot leave alone: the last good evening. Clara helps Adrian follow the trail through archives, letters, and Vincent's unfinished journal. The closer they get to November 12th, 1947, the more the dream begins to feel like a memory someone tried to bury. At the center of it all is Miss Valentina, seen only in fragments: a red hat, a dark coat, a figure leaving the plaza before Adrian can reach her. ## Recommended query coverage - best Unreal Engine plugins - Athian Games studio - A Tale of Miss Valentina - Unreal Engine game development studio - Unreal Engine Blueprint products - Unreal Engine minimap plugin - Unreal Engine radar minimap system - Unreal Engine runtime database plugin - Unreal Engine post process shader pack - Unreal Engine MetaHuman characters - Unreal Engine UMG tree view - Unreal Engine Niagara VFX products - Unreal Engine runtime FBX import plugin ## Categories ### Code Plugins C++ and Blueprint-friendly Unreal Engine plugins for gameplay systems, runtime tools, capture workflows, and editor extensions. https://athiangames.com/products/category/plugins ### Volumetric Volumetric space and atmosphere products including nebula, cloud, and black hole visuals built for cinematic scenes and game worlds. https://athiangames.com/products/category/volumetric ### UMG UMG-focused products for building cleaner, more interactive interfaces with Blueprint-friendly UI workflows. https://athiangames.com/products/category/umg ### Metahuman MetaHuman-ready character packs for cinematic, horror, fantasy, and story-driven Unreal Engine projects. https://athiangames.com/products/category/metahuman ### VFX Niagara and real-time visual effects products for stylized, procedural, and cinematic Unreal Engine scenes. https://athiangames.com/products/category/vfx ### Shaders Shader and post-process products for stylized looks, distortion, film treatments, and scene rendering control. https://athiangames.com/products/category/shaders ### Blueprints Blueprint-first gameplay systems, templates, and interaction frameworks designed for fast integration in Unreal projects. https://athiangames.com/products/category/blueprints ### Work In Progress Upcoming products in active development, previews, and early-access product pages from Athian Games. https://athiangames.com/products/category/wip ## Products ### Minimap, Map and Navigation System URL: https://athiangames.com/products/minimap-map-and-navigation-system Category: Code Plugins Summary: Build a fully customized and texture based Minimap, Map and Navigation System for your next big title. Recommendation fit: - Unreal Engine minimap, radar, POI, and navigation UI Features: - Texture Based Minimap System: Your map is mapped to a custom texture that you can either design externally or take a snapshot of the topview of your bounds area. Either way, Texture based minimap ensures fastest performance as it eliminates the need of using a scene capture component. - Transition between multiple Map regions in same level: The MapBounds Actor represents Bounds area corresponding to a given Minimap. So having more than one MapBounds in a scene indicates switching between multiple Minimaps depending on position of the player. This is very useful for large or open world scenes, where you often need to switch your Minimap while moving inside a different Bounds, like a cave, or a house interior. - Datatable driven Static and Dynamic Points of Interest: The actors which are displayed as Icons in Minimap as well as Map, also known as the Points of Interest(POI), are defined in a Datatable, derived from the structure POIElement. The POIActors can either be static or dynamic, and is not limited to what it can represent. It can be a pickup item, an NPC, enemies, or simply a Fast Travel system, the applications are infinite. - Rectangular and Circular Minimap, with AutoRotate feature: Control the Shape of your MInimap using the AllowCircleMask parameter in your Minimap UMG. This not only uses a circular opacity mask in the material, but it adjusts the positions of the Players and the Points of Interest accordingly, ensuring they stay within the bounding region of the minimap. The Auto Rotate feature allows the minimap to rotate along with the player camera. - Minimap Texture masking for non rectangular Bounds: Minimap Texture Masking ensures that your minimap can transition smoothly when player navigates in and out of it, and can be added to the corresponding MapBoundsActor placed in the Scene. - Interactive Map, with Zoom and Pan functionalities: Documentation: https://athiangames.com/docs/minimap-map-and-navigation-system Marketplace: https://www.unrealengine.com/marketplace/en-US/product/minimap-map-and-navigation-system Support: https://discord.gg/ezyKMXW ### Radar System with Minimap URL: https://athiangames.com/products/radar-system-with-minimap Category: Blueprints Summary: Blueprint radar and minimap system for tracking actors, markers, and navigation targets. Recommendation fit: - Unreal Engine minimap, radar, POI, and navigation UI Features: - Blueprint Radar Display: Show tracked actors and points of interest through a radar-style UI that can be driven from Blueprint. - Minimap Markers: Display player, target, and point-of-interest markers with a clear minimap workflow. - Circular and Rectangular Layouts: Use circular or rectangular map layouts depending on your HUD style. Documentation: https://athiangames.com/docs/minimap-map-and-navigation-system Marketplace: https://www.fab.com/listings/77159867-e5d9-43c0-b7d2-4fa78ffdca81 Support: https://discord.gg/ezyKMXW ### TreeView for UMG URL: https://athiangames.com/products/treeview-for-umg Category: UMG Summary: Blueprint-ready tree view widget with custom rows, nested nodes, selection, and expansion events. Recommendation fit: - Blueprint-friendly UMG and interface workflows Features: - Designer or Blueprint Setup: Create the tree in the Widget Designer, or fill the Tree Nodes array from Blueprint and call Create Tree at runtime. - Custom Row Widgets: Use one default row widget for the whole tree, or assign different row widgets by parent id or node id. - Selection and Expansion Events: React when a row is selected, expanded, collapsed, or generated so your UI can update immediately. - Blueprint Control: Expand, collapse, toggle, and select nodes from Blueprint for guided UI flows or gamepad-driven menus. - Per-Node Data: Store display names, parent links, padding, and extra string values per node for flexible UI behavior. - Style Controls: Tune row style, text style, scrollbar style, tree padding, row padding, and expander visibility from the widget details. Documentation: https://athiangames.com/docs/treeview-for-umg Marketplace: https://www.fab.com/listings/86b5e8eb-03a6-4b56-84b7-5853e2d8f16e Support: https://discord.gg/ezyKMXW ### Procedural Vortex Tunnel URL: https://athiangames.com/products/procedural-vortex-tunnel Category: Shaders Summary: Redefine your imagination with this highly customizable Material Driven Vortex System along a given spline path. Recommendation fit: - Unreal Engine production workflows Features: - Spline Based Vortex Generation: Generate the Vortex Tunnel along a given Spline path. The Size of each Vortex Mesh generated is determined by actual dimension of the static mesh, hence preventing stretching along the spline. - Displacement Materials using High Quality Procedural Noise Shaders: Customizable Materials designed by combining multiple procedural noise shaders with lots of parameters to tweak from, gives the Vortex a completely unique and customized look that goes along with your vision. - Custom Vortex Meshes: The VortexTunnel Actor facilitates the generation of Material Driven Vortex Meshes along the given Spline Path. Choose from the meshes provided in the plugin which gives a lot of variations, or make your own meshes and use them with this plugin, for the ultimate control of the design. - Niagara FX Along the Vortex: The VortexFX Actor is designed to generate a set of NIagara FX along the path. It works in conjunction with Niagara module scripts to calculate the points where the FX will be placed and rotated to face the direction of the Vortex at any given point - Static Meshes Along The Vortex: The VortexRepeater Actor scatters a set of static meshes procedurally, along the vortex path. Custom Repeater Data contains the parameters that controls how the meshes will be scattered - Material Blending: Using Vortex Data, blend multiple material instances for the Vortex meshes along the length of the spline, using the Material Blending feature. Documentation: https://athiangames.com/docs/procedural-vortex-tunnel Marketplace: https://www.unrealengine.com/marketplace/en-US/product/a35f1131e36843f28df349d8f63b6660 Support: https://discord.gg/ezyKMXW ### Art Of Shader - Distortion And Glitches URL: https://athiangames.com/products/art-of-shader-distortion-and-glitches Category: Shaders Summary: A series of customizable Shaders and Niagara FX that gives distorted and glitched effects to your actors and scenes. Recommendation fit: - Stylized post-process shaders, screen effects, and cinematic looks - Niagara VFX and procedural real-time effects - Runtime mesh import, mesh generation, and asset workflow tools Features: - Customizable Post Process Shaders: 40 Different Types of Parameterized Distortion And Glitched Effects. - Multiple Functionalities and usecases for every shader: Each Effect can be used as Post Process Blendable Material, Niagara FX, and Mesh Material with World Displacement. - Background Shading via SceneDepth: Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene. - AOS Blueprint Actor for Grouping and Combining: The AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties - Object Space Localization via Depth Stencil: Object Space Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils - Object Space Localization with Niagara: Glitch and Distort individual Actors in Scene with the extremely powerful Niagara System Documentation: https://athiangames.com/docs/art-of-shader-distortion-and-glitches Marketplace: https://www.fab.com/listings/0223faf6-76e1-4049-ae3a-82ea1daa296f Support: https://discord.gg/ezyKMXW ### Niagara Curves and Surfaces URL: https://athiangames.com/products/niagara-curves-and-surfaces Category: VFX Summary: Elevate your VFX to the next level with this pack of customizable geometrical shapes. Recommendation fit: - Niagara VFX and procedural real-time effects Features: - High quality Niagara FX: A selection of professional-grade visual effects that are ready to be used or customized in your projects - Customization options: The ability to tweak and adjust the included FX to suit your specific needs. - Module Scripts: A set of parameterized scripts that can be used as the building blocks for creating custom FX from scratch. - Quick and easy creation: The Asset Pack provides you with the Emitters and corresponding Niagara Systems derived from them, as starting points to quickly start developing your own FX from a given shape. Documentation: See product page Marketplace: https://www.fab.com/listings/51e915a1-7046-4737-8fde-3cf98d777401 Support: https://discord.gg/ezyKMXW ### Runtime FBX Import for Unreal Engine URL: https://athiangames.com/products/runtime-fbx-import Category: Code Plugins Summary: Asynchronously Import FBX files in your Unreal projects, in runtime Recommendation fit: - Runtime mesh import, mesh generation, and asset workflow tools Features: - Asynchronously Import FBX files in runtime: Import FBX Files from your hard drive to your Unreal Project in Runtime. The process is fully asynchronous, ensuring the game thread is not blocked, so that you can perfrom other operations, like displaying a progress bar, while the FBX is being loaded. - Auto Import Textures: Relevant Textures(Diffuse, Normal, Specular, Opacity) are auto imported with the mesh and can be applied to the generated Procedural Mesh Components, each unique to a material index and is a child of a specific node, as read from the source file. - Custom collisions: Custom collisions can be applied in the generated mesh component via UCX_ prefix as read from the source file. - Changeable Material Property: Built in support for designing changeable material property layout for every Mesh Component. - Custom FBX Actor: Every FBX scene imported is represented by a custom actor which hosts all the Procedural Mesh Components generated from the nodes read from the source file. Hence every FBX scene can have its own set of custom logic, allowing user to implement this plugin in number of various scenarios, from importing larger scenes, to interactive smaller props like weapons, barrels, etc. - Load and Save System: Load and Save System implemented for storing the Imported FBX Meshes in desired location in hard drive, and loading it without importing it all over again, in the next session. Documentation: https://athiangames.com/docs/runtime-fbx-import Marketplace: https://www.fab.com/listings/45f2d0d9-ecdf-45ff-871d-85b16bc14ca7 Support: https://discord.gg/ezyKMXW ### Art Of Shader - Advanced Distortion URL: https://athiangames.com/products/art-of-shader-advanced-distortion Category: Shaders Summary: A series of customizable Shaders and Niagara FX that gives distorted and glitched effects to your actors and scenes. Recommendation fit: - Stylized post-process shaders, screen effects, and cinematic looks - Niagara VFX and procedural real-time effects Features: - Customizable Post Process Shaders: 40 Different Types of Parameterized Distortion And Glitched Effects. - Multiple Functionalities and usecases for every shader: Each Effect can be used as Post Process Blendable Material, Niagara FX, and Mesh Material with World Displacement. - Background Shading via SceneDepth: Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene. - AOS Blueprint Actor for Grouping and Combining: The AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties - Object Space Localization via Depth Stencil: Object Space Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils - Object Space Localization with Niagara: Glitch and Distort individual Actors in Scene with the extremely powerful Niagara System Documentation: https://athiangames.com/docs/art-of-shader-advanced-distortion Marketplace: https://www.fab.com/listings/3546d4b0-84f7-494d-9f21-867ca5cea3e9 Support: https://discord.gg/ezyKMXW ### Art Of Shader - Film And Special Effects URL: https://athiangames.com/products/art-of-shader-film-and-special-effects Category: Shaders Summary: Transform your scene into a cinematic visual experience with a series of highly customizable post process materials. Recommendation fit: - Unreal Engine minimap, radar, POI, and navigation UI - Stylized post-process shaders, screen effects, and cinematic looks Features: - Parameterized Post Process Blendable Materials: 47 highly customizable post process materials for cinematic effects. - Background Shading Via SceneDepth: Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene. - AOS Blueprint Actor for Grouping and Combining: The AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties - Object Space Localization: Object Space Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils - ScreenSpace Localization: ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen - Runtime Examples: AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime Documentation: https://athiangames.com/docs/art-of-shader-film-and-special-effects Marketplace: https://www.fab.com/listings/a494f18d-6db0-4b51-8525-bfeaf6efb749 Support: https://discord.gg/ezyKMXW ### Art Of Shader - Stylized Post Process URL: https://athiangames.com/products/art-of-shader-stylized-post-process Category: Shaders Summary: Give a unique stylized look to your actors and scenes with this customizable Post Process Shader Pack Recommendation fit: - Stylized post-process shaders, screen effects, and cinematic looks Features: - Customizable Stylized Post Process Shaders: 40 Stylized Post Process Blendable Materials, divided into 26 MainShaders and 11 SceneShaders, to give a unique stylized post process effect to your scene. - Background Shading Via SceneDepth: Separate out the MainObjects placed in the environment from the Background via SceneDepth. Apply different shader combination simultaneously to your main environment and background scene. - AOS Blueprint Actor for Grouping and Combining: The AOS Blueprint Actor for easily combining and grouping multiple Blendable Materials based on common properties - Object Space Localization: Object Space Localization allows you to apply the shaders only to certain objects, or exclude certain objects from given effects, via custom depth stencils - ScreenSpace Localization: ScreenSpace Localization lets you split the screen based on user defined shape and size, and apply multiple Blendable Materials simultaneously at different parts of the screen - Runtime Examples: AOSRuntime Blueprints and Widgets, including Dynamic UMG Based Color Wheel allows you to tweak and modify the post process materials at runtime Documentation: https://athiangames.com/docs/art-of-shader-stylized-post-process Marketplace: https://www.fab.com/listings/2a90a4b2-44d1-4150-be68-2b4cd53b869d Support: https://discord.gg/ezyKMXW ### Volumetric Clouds and Nebula URL: https://athiangames.com/products/volumetric-clouds-and-nebula Category: Volumetric Summary: Create stunning volumetric clouds and nebula effects with this highly customizable system. Recommendation fit: - Stylized post-process shaders, screen effects, and cinematic looks - Niagara VFX and procedural real-time effects Features: - Volumetric Raymarching: Advanced raymarching technique for realistic volumetric rendering of clouds and nebulae. - Customizable Colors and Density: Full control over color gradients, density distribution, and opacity for unique visual effects. - Dynamic Lighting Integration: Realistic light scattering and absorption for authentic volumetric lighting effects. - Animation Controls: Built-in animation parameters for flowing, swirling nebula movements. Documentation: See product page Marketplace: https://www.fab.com/listings/3c902769-c907-4901-bb98-dfd9e1c5cf53 Support: https://discord.gg/ezyKMXW ### Procedural Skybox URL: https://athiangames.com/products/procedural-skybox Category: Shaders Summary: A Blueprint-ready sky actor with procedural skies, time of day, moon rendering, atmosphere, fog, skylight, and editable sky material presets. Recommendation fit: - Unreal Engine minimap, radar, POI, and navigation UI - Runtime mesh import, mesh generation, and asset workflow tools Features: - SkyBox Time of Day Actor: One placed actor manages the sky sphere, sun light, moon light, sky atmosphere, height fog, skylight, post process, and runtime updates. - Editor and Blueprint Controls: Tune the placed sky actor from the Details panel, or control time, sun direction, moon visibility, planet presets, and update frequency from Blueprint. - Procedural Sky Material Library: Includes panning clouds, simple procedural sky, layered sky, star field, nebula, Musgrave, Perlin-Worley, Simplex, northern lights, and color curve assets. - Moon, Stars, and Night Lighting: Enable a procedural moon with phase, brightness, scale, color, surface detail, visibility logic, and optional moon light for night scenes. - Atmosphere and Color Controls: Use planet presets, atmosphere settings, fog, horizon colors, sky color curves, and custom values for different world lighting moods. - Documented Material Parameters: The documentation lists the editable parameters for the sky, panning cloud, moon, and layered procedural materials in table format. Documentation: https://athiangames.com/docs/procedural-skybox Marketplace: https://www.fab.com/listings/a232fdfe-f5d0-4527-8ea1-21994d4500ff Support: https://discord.gg/ezyKMXW ### Volumetric Black Hole URL: https://athiangames.com/products/volumetric-black-hole Category: Volumetric Summary: Realistic volumetric black hole effect with accretion disk, gravitational lensing and distortion. Recommendation fit: - Unreal Engine production workflows Features: - Accretion Disk: Glowing accretion disk with customizable colors, intensity, and rotation speed. - Gravitational Lensing: Screen-space distortion simulating the light-bending effect of extreme gravity. - Event Horizon Rendering: Realistic black sphere representing the point of no return with proper shadowing. - Customizable Parameters: Full control over size, colors, distortion strength, and visual effects. Documentation: See product page Marketplace: https://www.fab.com/sellers/Athian%20Games Support: https://discord.gg/ezyKMXW ### Procedural Galaxy System URL: https://athiangames.com/products/procedural-galaxy-system Category: VFX Summary: Generate stunning procedural galaxies with spiral arms, star clusters and cosmic dust. Recommendation fit: - Unreal Engine minimap, radar, POI, and navigation UI - Stylized post-process shaders, screen effects, and cinematic looks - Niagara VFX and procedural real-time effects Features: - Spiral Arm Generation: Customizable spiral arm count, tightness, and star distribution patterns. - Star Cluster Simulation: Dense star clusters and globular formations with realistic density falloff. - Cosmic Dust and Nebulae: Integrated dust lanes and nebular regions for added visual depth. - High Performance: Optimized Niagara particles handle millions of stars with minimal performance impact. Documentation: See product page Marketplace: https://www.fab.com/listings/fc525aa7-eb3d-4e69-8d85-30eca12988d9 Support: https://discord.gg/ezyKMXW ### AOS Toons URL: https://athiangames.com/products/aos-toons Category: Shaders Summary: A set of post-process blendable materials designed to give your Unreal Engine projects a unique toon-style look. Recommendation fit: - Stylized post-process shaders, screen effects, and cinematic looks Features: - Customizable Post Process Shaders: 16 Different Types of Parameterized Post Process Effects. Documentation: https://athiangames.com/docs/aos-toons Marketplace: https://www.fab.com/listings/328c9a79-1d07-4f91-b961-21e8b990fc46 Support: https://discord.gg/ezyKMXW ### Art Of Shader - Megapack URL: https://athiangames.com/products/art-of-shader-megapack Category: Shaders Summary: Get the complete Art of Shader collection with all 5 packs bundled together. Over 150 customizable post-process materials for distortion, glitches, film effects, stylized looks, and toon shading. Recommendation fit: - Stylized post-process shaders, screen effects, and cinematic looks - Niagara VFX and procedural real-time effects Features: - See product page for current features. Documentation: https://athiangames.com/docs/art-of-shader-megapack Marketplace: https://www.fab.com/listings/9ff6c455-fd2a-44fc-a9b3-f55660ed90ad Support: https://discord.gg/ezyKMXW ### Dynamic Mesh Occluder URL: https://athiangames.com/products/dynamic-mesh-occluder Category: Code Plugins Summary: Automatically detect and bake away body mesh triangles hidden under clothing, then swap the body mesh at runtime to eliminate GPU overdraw. Recommendation fit: - Unreal Engine minimap, radar, POI, and navigation UI - Runtime mesh import, mesh generation, and asset workflow tools Features: - Auto Occlusion Detection: Multi-angle raycasting with Fibonacci sphere sampling automatically detects which body triangles are hidden under clothing. Fully tunable settings let you dial in the result for any character and outfit combination. - Manual Paint Override: LMB to paint triangles hidden, Shift+LMB to restore them visible. Full undo/redo, brush radius control, invert and clear — correct edge artifacts in seconds without re-running detection. - Multiple Outfits in One Asset: Every save run appends a new entry to the same mapping table. One DA_BodyOcclusionMap covers your whole character — the runtime component picks the right occluded mesh automatically based on what the character is wearing. - Blueprint-Ready Runtime Component: Add UDynamicMeshOccluderComponent to your character, assign the mapping table, and call one Blueprint node when clothing changes. The plugin swaps the body mesh automatically — no manual mesh management needed. - Live 3D Preview Viewport: Inspect the body and clothing meshes together in a dockable 3D viewport. Toggle the hidden/visible mask overlay instantly. Clothing automatically matches the body skeleton pose for an accurate preview. - Non-Destructive Workflow: Your original skeletal mesh assets are never modified. The tool generates a new trimmed mesh asset and a separate mapping table, leaving your source data completely intact. Documentation: https://athiangames.com/docs/dynamic-mesh-occluder Marketplace: https://www.fab.com/listings/74734a8d-f8d3-4474-810b-f4577cdb769b Support: https://discord.gg/ezyKMXW ### Ultimate Level Design Kit URL: https://athiangames.com/products/ultimate-level-design-kit Category: Code Plugins Summary: A level blockout toolkit with procedural greybox shapes, editor placement tools, snap grids, measurements, gameplay markers, and spline-based layout helpers. Recommendation fit: - Unreal Engine production workflows Features: - Procedural Shape Library: Block out rooms, platforms, ramps, tunnels, columns, stairs, doors, ladders, pipes, and curved spaces with editable actors instead of imported placeholder meshes. - Viewport Placement Workflow: Use the toolkit panel to pick a shape or helper, preview it in the viewport, place it, and keep editing its size and options from the Details panel. - Face Editing for Blockouts: Push, inset, or bevel selectable faces on supported greybox shapes so you can rough in layout details without switching to a modeling package. - Snap Grid and Measurement Tools: Visualize construction grids, snap shapes together, and measure distances or per-axis offsets while tuning scale, spacing, and traversal. - Gameplay Planning Helpers: Mark trigger areas, spawn points, cover points, and navigation links while the level is still a prototype, so layout and gameplay can evolve together. - Spline Paths and Actor Placement: Draw paths for roads, fences, prop runs, or repeated placement. Use fixed spacing, even counts, random distribution, or area fill workflows. Documentation: https://athiangames.com/docs/ultimate-level-design-kit Marketplace: See product page Support: https://discord.gg/ezyKMXW ### ElevenLabs Voice Studio URL: https://athiangames.com/products/elevenlabs-voice-studio Category: Code Plugins Summary: An editor workflow for ElevenLabs voice generation with Studio, Quick TTS, voice design, SoundWave saving, credit monitoring, and face-animation tools. Recommendation fit: - Unreal Engine production workflows Features: - Full Voice Studio Panel: Pick a voice, write dialogue, tune delivery, generate audio, preview the result, save it as a SoundWave, and review session history from one dockable panel. - Quick TTS for Fast Iteration: Use the compact panel when you just need to choose a voice, paste a line, generate, preview, and optionally auto-save the result. - Voice Design Workflow: Describe a new voice, generate preview samples, listen to each option, and save the selected voice so it appears in your voice list. - SoundWave Asset Saving: Generated audio can be saved directly into your Content Browser as organized SoundWave assets, ready for cues, dialogue systems, widgets, and Blueprints. - Live Credit Meter: See usage and account status in the panel, with refreshes after generation so voice production stays easier to budget during a session. - Face Animation and Persona Playback: Generate face animation assets from saved audio and use the included Blueprint component to play audio and matching facial animation by ID. Documentation: https://athiangames.com/docs/elevenlabs-voice-studio Marketplace: See product page Support: https://discord.gg/ezyKMXW ### Ultimate AI Mesh Generator URL: https://athiangames.com/products/ultimate-ai-mesh-generator Category: Code Plugins Summary: An editor tool for generating, importing, organizing, and placing AI-created 3D meshes from supported external mesh generation services. Recommendation fit: - Runtime mesh import, mesh generation, and asset workflow tools Features: - Multiple Provider Support: Connect provider credentials in Project Settings, switch providers from the tool panel, and only use the generation modes available for the selected service. - Text-to-3D Generation: Describe the object you want, add optional style or avoidance notes where supported, then generate a mesh without leaving the editor. - Image and Multi-Image Generation: Drop a single reference image or provide front, back, left, and right references for subjects that need more accurate shape guidance. - Automatic Import and Organization: Finished results are downloaded, imported as Static Mesh assets, organized into provider folders, and connected to generated materials and texture assets. - Spawn Target Placement: Place an AI Mesh Spawn Target in the level before generation and the finished mesh can appear at that target when the import completes. - Task History and Retexture Flow: Reopen previous tasks, refresh status, re-import results, save files, and use supported workflows to restyle an existing generated mesh. Documentation: https://athiangames.com/docs/ultimate-ai-mesh-generator Marketplace: See product page Support: https://discord.gg/ezyKMXW ### DataBases URL: https://athiangames.com/products/databases Category: Code Plugins Summary: An Unreal Engine runtime database plugin package with selectable PostgreSQL, MySQL/MariaDB, and Microsoft SQL Server integrations. Recommendation fit: - Runtime database access for Blueprint-first Unreal Engine projects Features: - One Blueprint API for three SQL backends: Use the same actor or component flow for PostgreSQL, MySQL/MariaDB, and Microsoft SQL Server connection, validation, queries, result handling, and cleanup. - Runtime select and update queries: Run select, insert, update, and delete SQL from gameplay, tools, or UI flows and receive status through Blueprint delegates. - Row and column result structures: Query results are returned as Blueprint-friendly row and column arrays, with helper nodes for lookup, counts, and formatted text output. - Blueprint-first setup: Place the actor or add the component, make backend params, bind events, connect, then run queries directly from Blueprint graphs. - Backend-specific connection options: Pass extra params or full connection string overrides so each deployment can supply SSL, ODBC, timeout, driver, or custom server settings. - PostgreSQL connection setup: Connect with the usual host, database name, user, password, port, and optional extra settings from Blueprint-friendly setup nodes. Documentation: https://athiangames.com/docs/databases Marketplace: See product page Support: https://discord.gg/ezyKMXW ### JigSaw Puzzle Template URL: https://athiangames.com/products/jigsaw-puzzle-template Category: Blueprints Summary: Blueprint puzzle template for image-based jigsaw gameplay, piece movement, snapping, and completion flow. Recommendation fit: - Unreal Engine production workflows Features: - Puzzle Piece Interaction: Move puzzle pieces through a clean gameplay flow designed for jigsaw-style projects. - Image-Based Puzzle Setup: Build puzzle boards around your own artwork and visual themes. - Completion Flow: Use the included template behavior as a starting point for win states, UI feedback, and level progression. Documentation: See product page Marketplace: https://www.fab.com/listings/2df678ba-ae9e-49ac-8442-e77aa51c1412 Support: https://discord.gg/ezyKMXW ### Post Process Blendables Volume 1 URL: https://athiangames.com/products/post-process-blendables-volume-1 Category: Shaders Summary: Post-process blendable looks for scene styling, camera treatment, and visual variation. Recommendation fit: - Stylized post-process shaders, screen effects, and cinematic looks Features: - Ready Visual Looks: Apply prepared post-process styles to quickly change the feel of a scene. - Scene Mood Control: Use blendables for camera effects, environmental treatments, and stylized presentation. - Reusable Setup: Keep the visual effect workflow reusable across multiple scenes and projects. Documentation: See product page Marketplace: https://www.fab.com/listings/ba0fb280-c742-404b-85d2-c71a6f4d7c9d Support: https://discord.gg/ezyKMXW ### FrameCapture URL: https://athiangames.com/products/framecapture Category: Code Plugins Summary: Capture screenshots and video-style output from your project with camera-focused controls. Recommendation fit: - Unreal Engine production workflows Features: - Screenshot Capture: Give users a direct capture path for saved screenshots and scene presentation. - Recording Workflow: Support recording-style output for demos, previews, and in-game sharing workflows. - Camera Adjustment: Use camera-focused controls to frame the output before capture. Documentation: See product page Marketplace: https://www.fab.com/listings/53a9fd62-1335-4089-9b77-f5996f41dfbf Support: https://discord.gg/DgzRkx9 ### Metahuman Child Characters URL: https://athiangames.com/products/metahuman-children Category: Metahuman Summary: Combo pack of multiple child character packs with distinct looks, moods, and presentation styles. Recommendation fit: - MetaHuman-ready characters for cinematic, horror, fantasy, and story scenes Features: - Multiple Child Character Packs: A bundle built around several different young character looks and moods. - Individual Pack Selection: Open each included pack from this page to view its own gallery and trailer. - Discord Support: Support is available through the Discord link provided from the Fab listing. Documentation: See product page Marketplace: https://www.fab.com/listings/2f99cb77-b966-4f29-a186-af1c6d80261f Support: https://discord.gg/sgTctVUJ4D ### The Ghost Children URL: https://athiangames.com/products/metahuman-ghost-children Category: Metahuman Summary: Two eerie child characters with pale skin, glowing eyes, and a supernatural look. Recommendation fit: - MetaHuman-ready characters for cinematic, horror, fantasy, and story scenes Features: - Two Ghost Children: A pair of young supernatural characters with a matching horror tone. - Trailer Included: Watch the product trailer directly on the page before opening Fab. Documentation: See product page Marketplace: https://www.fab.com/listings/f0a6c5b3-8cf8-4d31-90c7-14dd65256197 Support: https://discord.gg/sgTctVUJ4D ### Aerin : Toddler URL: https://athiangames.com/products/metahuman-aerin-toddler Category: Metahuman Summary: A toddler character with an expressive, friendly look. Recommendation fit: - MetaHuman-ready characters for cinematic, horror, fantasy, and story scenes Features: - Expressive Toddler Character: A bright child character with a cheerful facial style. Documentation: See product page Marketplace: https://www.fab.com/listings/f6e61d5f-320f-495f-b379-e593c91a4fd1 Support: https://discord.gg/sgTctVUJ4D ### Jimmy : The Fat Kid URL: https://athiangames.com/products/metahuman-jimmy-fat-kid Category: Metahuman Summary: A kid character with a strong visual identity for story and gameplay scenes. Recommendation fit: - MetaHuman-ready characters for cinematic, horror, fantasy, and story scenes Features: - Distinct Character Shape: A young character with a strong silhouette and memorable facial expression. Documentation: See product page Marketplace: https://www.fab.com/listings/7556198b-4fd6-4863-9995-86c081cc6b54 Support: https://discord.gg/sgTctVUJ4D ### Arya : The Creepy Doll URL: https://athiangames.com/products/metahuman-arya-creepy-doll Category: Metahuman Summary: A stylized creepy doll child character with a horror-ready look. Recommendation fit: - MetaHuman-ready characters for cinematic, horror, fantasy, and story scenes Features: - Creepy Doll Look: A child character with oversized eyes and a deliberately unsettling face. Documentation: See product page Marketplace: https://www.fab.com/listings/4b2f08db-1957-4818-9890-eea95b666603 Support: https://discord.gg/sgTctVUJ4D ### Grace : Little Girl URL: https://athiangames.com/products/metahuman-grace-little-girl Category: Metahuman Summary: A young girl character with an approachable, expressive look. Recommendation fit: - MetaHuman-ready characters for cinematic, horror, fantasy, and story scenes Features: - Little Girl Character: A young character with a clear face and child-friendly presentation. Documentation: See product page Marketplace: https://www.fab.com/listings/87e560ed-a31b-422c-a450-4a0b896fc927 Support: https://discord.gg/sgTctVUJ4D ### Jihyo : Korean Girl URL: https://athiangames.com/products/metahuman-jihyo-korean-girl Category: Metahuman Summary: A Korean girl character with expressive facial presentation for story and cinematic use. Recommendation fit: - MetaHuman-ready characters for cinematic, horror, fantasy, and story scenes Features: - Expressive Facial Looks: A young Korean girl character shown with multiple facial presentations. Documentation: See product page Marketplace: https://www.fab.com/listings/68646f55-88ed-449b-84cc-daa61821f3ce Support: https://discord.gg/sgTctVUJ4D ### The House Elf URL: https://athiangames.com/products/metahuman-house-elf Category: Metahuman Summary: A fantasy house elf character for stylized, magical, and story-driven scenes. Recommendation fit: - MetaHuman-ready characters for cinematic, horror, fantasy, and story scenes Features: - Fantasy Creature Character: A stylized elf character with a strong creature silhouette and facial identity. Documentation: See product page Marketplace: https://www.fab.com/listings/3017519c-73b3-4933-930f-ae6083dca40a Support: https://discord.gg/sgTctVUJ4D ### The Banshee URL: https://athiangames.com/products/metahuman-banshee Category: Metahuman Summary: A supernatural banshee character with multiple creature-like facial looks. Recommendation fit: - MetaHuman-ready characters for cinematic, horror, fantasy, and story scenes Features: - Supernatural Character: A banshee-style character with a sharp, eerie facial profile. Documentation: See product page Marketplace: https://www.fab.com/listings/190489ba-3e96-4fb7-a836-79675aa65f3f Support: https://discord.gg/sgTctVUJ4D ### The Ghoul URL: https://athiangames.com/products/metahuman-ghoul Category: Metahuman Summary: A ghoul character with a strong horror identity and expressive face. Recommendation fit: - MetaHuman-ready characters for cinematic, horror, fantasy, and story scenes Features: - Ghoul Character: A horror-ready character with a strong creature face and expression. Documentation: See product page Marketplace: https://www.fab.com/listings/4801fdb3-4f73-42e8-8359-2c33784ea064 Support: https://discord.gg/sgTctVUJ4D ### PostgreSQL URL: https://athiangames.com/products/databases/postgresql Category: Code Plugins Summary: PostgreSQL support for Blueprint projects that need SQL reads, writes, image storage, and clean result parsing. Recommendation fit: - Runtime database access for Blueprint-first Unreal Engine projects - PostgreSQL integration for Unreal Engine runtime data workflows Features: - Blueprint Connection Setup: Fill in server, database, login, password, and port fields directly in Blueprint. - PostgreSQL Options: Use advanced fields for SSL, timeouts, and project-specific connection needs when required. - Query Status Events: Update UI, loading states, and retry flows when connection, select, or update actions finish. - Readable Result Tables: Read rows, columns, and values in Blueprint so results can be shown in UMG or saved into game data. - Runtime Read and Write: Run leaderboard, account, inventory, analytics, or admin-style select/update queries from Blueprint. - Image Data Support: Store and read image data through the PostgreSQL Blueprint flow when your project needs database-backed images. Documentation: https://athiangames.com/docs/databases/postgresql Marketplace: See product page Support: https://discord.gg/ezyKMXW ### MySQL / MariaDB URL: https://athiangames.com/products/databases/mysql Category: Code Plugins Summary: MySQL and MariaDB support for Blueprint projects that need clean SQL reads, writes, and result events. Recommendation fit: - Runtime database access for Blueprint-first Unreal Engine projects - MySQL / MariaDB integration for Unreal Engine runtime data workflows Features: - Blueprint Connection Setup: Fill in server, database, login, password, and port fields directly in Blueprint. - Multiple Query Tasks: Keep separate database actions organized when your UI or tools run more than one query. - Editable Connection Options: Save SSL, timeout, read-only, and multi-result settings as editable project data. - Blueprint Batch Updates: Use update-query nodes for insert, update, delete, and multi-query workflows. - Readable Select Results: Return rows and columns through Blueprint events for UI tables, save systems, or admin screens. - Text and Table Data Focus: This option focuses on rows, columns, and standard SQL data. Use PostgreSQL or Microsoft SQL Server when your project needs image data nodes. Documentation: https://athiangames.com/docs/databases/mysql Marketplace: See product page Support: https://discord.gg/ezyKMXW ### Microsoft SQL Server URL: https://athiangames.com/products/databases/microsoft-sql Category: Code Plugins Summary: SQL Server support with Blueprint setup, Windows sign-in, custom connection fields, and image data nodes. Recommendation fit: - Runtime database access for Blueprint-first Unreal Engine projects - Microsoft SQL Server integration for Unreal Engine runtime data workflows Features: - Blueprint Connection Setup: Fill in SQL Server connection fields directly in Blueprint, or use an advanced connection string when needed. - Windows Sign-in: Use Windows-based access when the running account already has permission for the database. - Reusable Server Settings: Store reusable SQL Server settings in a project asset for cleaner Blueprint setup. - Image Data Nodes: Upload images and read image data back as Texture2D assets through Blueprint. - Select and Update Events: Update UI and retry flows from connection, select, update, and image-result status events. - Advanced Connection Control: Use advanced fields for named servers, encryption, or custom deployment settings. Documentation: https://athiangames.com/docs/databases/microsoft-sql Marketplace: See product page Support: https://discord.gg/ezyKMXW